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 <title>  CodeOfPaint.com - Learn computer programming basics using Adobe Flash</title>
 <link>http://www.codeofpaint.com</link>
 <description>Introducing basic computer programming skills geared for Graphic Designers and non-technical users of Macromedia/Adobe Flash.</description>
 <language>en</language>
<item>
 <title>HTML Text</title>
 <link>http://www.codeofpaint.com/?q=node/50</link>
 <description>&lt;!-- google_ad_section_start --&gt;
&lt;!--paging_filter--&gt;&lt;p&gt;When Flash Player 7 was introduced, Macromedia added some very powerful features into their &lt;strong&gt;TextField&lt;/strong&gt; object.   Most notably, the ability to display a lot of HTML formatted text, including images.   And you can even use Cascading Style Sheets!&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;&lt;!-- google_ad_section_end --&gt;
&lt;p&gt;&lt;a href=&quot;http://www.codeofpaint.com/?q=node/50&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.codeofpaint.com/?q=node/50#comment</comments>
 <category domain="http://www.codeofpaint.com/?q=taxonomy/term/1">Code Bits</category>
 <enclosure url="http://www.codeofpaint.com/files/htmlTextExample.zip" length="7849" type="application/zip" />
 <pubDate>Sat, 07 Apr 2007 22:23:47 -0600</pubDate>
 <dc:creator>reverend</dc:creator>
 <guid isPermaLink="false">50 at http://www.codeofpaint.com</guid>
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<item>
 <title>Paint By Numbers - Dynamic color manipulation in Actionscript and Flash</title>
 <link>http://www.codeofpaint.com/?q=node/19</link>
 <description>&lt;!-- google_ad_section_start --&gt;
&lt;!--paging_filter--&gt;&lt;p&gt;Here is another fun bit that I wrote several years ago in Flash 5 and Actionscript 1.0.   We&#039;ve all seen the old Paint By Numbers pictures that we used to get as kids.  I decided to try to replicate the idea in Flash.&lt;/p&gt;

&lt;p&gt;The thing that makes this more interesting than most of the Paint By Numbers pages on the net is that you can mix your paint colors, creating basically any color that you wish.&lt;/p&gt;&lt;!-- google_ad_section_end --&gt;
&lt;p&gt;&lt;a href=&quot;http://www.codeofpaint.com/?q=node/19&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.codeofpaint.com/?q=node/19#comment</comments>
 <category domain="http://www.codeofpaint.com/?q=taxonomy/term/4">Fun Stuff</category>
 <pubDate>Fri, 20 Oct 2006 13:02:32 -0600</pubDate>
 <dc:creator>reverend</dc:creator>
 <guid isPermaLink="false">19 at http://www.codeofpaint.com</guid>
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 <title>Galaxy Game - A fun game writtten in Flash 5 and Actionscript 1.0</title>
 <link>http://www.codeofpaint.com/?q=node/18</link>
 <description>&lt;!-- google_ad_section_start --&gt;
&lt;!--paging_filter--&gt;&lt;p&gt;This is a fun little &quot;game&quot; that I wrote mostly on an airplane on my way to a Flash Forward convention in San Francisco back in 2001.   &lt;/p&gt;

&lt;p&gt;There is no goal to this game but it can be fun to play with for a bit.   It allows you to grab planets that are in orbit around the sun and throw them into a different orbit.   And you can add more planets and watch them collide.&lt;/p&gt;&lt;!-- google_ad_section_end --&gt;
&lt;p&gt;&lt;a href=&quot;http://www.codeofpaint.com/?q=node/18&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.codeofpaint.com/?q=node/18#comment</comments>
 <category domain="http://www.codeofpaint.com/?q=taxonomy/term/4">Fun Stuff</category>
 <pubDate>Fri, 20 Oct 2006 12:11:02 -0600</pubDate>
 <dc:creator>reverend</dc:creator>
 <guid isPermaLink="false">18 at http://www.codeofpaint.com</guid>
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 <title>Barcodes in Flash.   Dynamically generating UPC barcodes using Actionscript.</title>
 <link>http://www.codeofpaint.com/?q=node/17</link>
 <description>&lt;!-- google_ad_section_start --&gt;
&lt;!--paging_filter--&gt;&lt;p&gt;Do you have a Shopping Cart program that uses Flash, and you need to display or print receipts with product Barcodes?  One solution would be to have jpg files of all the barcodes and load them into Flash.&lt;/p&gt;

&lt;p&gt;However, I will show you how to dynamically generate and display barcodes using Actionscript and a barcode font.   This can save you a lot of storage space and bandwidth, and will generate vector barcodes, which will look smoother and print better than a jpg file.&lt;/p&gt;&lt;!-- google_ad_section_end --&gt;
&lt;p&gt;&lt;a href=&quot;http://www.codeofpaint.com/?q=node/17&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.codeofpaint.com/?q=node/17#comment</comments>
 <category domain="http://www.codeofpaint.com/?q=taxonomy/term/1">Code Bits</category>
 <enclosure url="http://www.codeofpaint.com/files/UPCA.zip" length="21380" type="application/zip" />
 <pubDate>Thu, 19 Oct 2006 13:21:06 -0600</pubDate>
 <dc:creator>reverend</dc:creator>
 <guid isPermaLink="false">17 at http://www.codeofpaint.com</guid>
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<item>
 <title>XML 101.  How to use XML in Actionscript to store data for your Flash applications.</title>
 <link>http://www.codeofpaint.com/?q=node/15</link>
 <description>&lt;!-- google_ad_section_start --&gt;
&lt;!--paging_filter--&gt;&lt;p&gt;XML may sound scary to people who don&#039;t have a computer programming background, but if you&#039;re familiar with HTML, you already have a good idea of how XML works.&lt;/p&gt;

&lt;p&gt;Both HTML and XML are &lt;em&gt;markup languages&lt;/em&gt;.  HTML is short for &quot;Hypertext Markup Language&quot;, XML is short for &quot;Extensible Markup Language&quot;.  They both use similar &lt;em&gt;tags&lt;/em&gt; to help give more information about the content they surround.&lt;/p&gt;&lt;!-- google_ad_section_end --&gt;
&lt;p&gt;&lt;a href=&quot;http://www.codeofpaint.com/?q=node/15&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.codeofpaint.com/?q=node/15#comment</comments>
 <category domain="http://www.codeofpaint.com/?q=taxonomy/term/3">Basics</category>
 <pubDate>Tue, 17 Oct 2006 15:32:31 -0600</pubDate>
 <dc:creator>reverend</dc:creator>
 <guid isPermaLink="false">15 at http://www.codeofpaint.com</guid>
</item>
<item>
 <title>Hierarchy structures in Adobe Flash and Actionscript.</title>
 <link>http://www.codeofpaint.com/?q=node/14</link>
 <description>&lt;!-- google_ad_section_start --&gt;
&lt;!--paging_filter--&gt;&lt;p&gt;Code and Objects in Actionscript are organized in a hierarchy structure.  Things that live on the main timeline are considered to be at the &lt;code class=&quot;geshifilter actionscript&quot;&gt;&lt;span style=&quot;color: #0066CC;&quot;&gt;_root&lt;/span&gt;&lt;/code&gt;. &lt;/p&gt;

&lt;p&gt;Movie clips that are loaded into the main timeline have their own timeline and therefore have their own way of referring to their own Objects.   From within that MovieClip, the &lt;code class=&quot;geshifilter actionscript&quot;&gt;&lt;span style=&quot;color: #0066CC;&quot;&gt;_root&lt;/span&gt;&lt;/code&gt; layer is considered to be the &lt;code class=&quot;geshifilter actionscript&quot;&gt;&lt;span style=&quot;color: #0066CC;&quot;&gt;_parent&lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;!-- google_ad_section_end --&gt;
&lt;p&gt;&lt;a href=&quot;http://www.codeofpaint.com/?q=node/14&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.codeofpaint.com/?q=node/14#comment</comments>
 <category domain="http://www.codeofpaint.com/?q=taxonomy/term/3">Basics</category>
 <pubDate>Mon, 16 Oct 2006 10:42:46 -0600</pubDate>
 <dc:creator>reverend</dc:creator>
 <guid isPermaLink="false">14 at http://www.codeofpaint.com</guid>
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